Ascent is a map full of entrances, so you may often feel "stranded." And, of course, you won't be able to cover everything, which is why it's worth mentioning Sentinel Agents here, who, with their traps, can really make magic.When the Chamber cinematic was released, everyone was confused. Try to cover as many entrances as possible. Crossfire will not only reduce the chances of opponents attacking a particular angle, but will also give you a chance to trade frags in case your "crossfire partner" gets killed. Ascent has an incredible number of angles that allow an effective crossfire, regardless of the side. Moreover, you shouldn't underestimate intel gathering abilities – the more you know about the Mid in the early stages of the game, the more chances you have to prepare a good strategy for the round. For the Attackers side, however, when you lose your teammate at Mid, try to trade him and take over the position of the killed enemy, and decide where do you want to go from there. Even playing on the defenders' side, a 4-man Mid setup can be a really good strategy, especially during eco rounds. As we already mentioned in this guide, Mid is the most important area on the map, and controlling it early in the game greatly increases your chances of winning. Focus on controlling mid in the early game.Remember to also always keep an eye out for enemies hiding in B Lane and B Stairs, and use your Agent abilities to clear essential areas such as Boat House and Wallbang.Īlright, it's time for some universal tips for playing on Ascent, that could also work as a TL DR of this guide: As it is relatively easy for Defenders to rotate on B, and it is a more open Spike Site compared to A, we recommend you to rush into it as soon as you get the frag. You also can't forget about smoking or mollying certain areas such as Defender Spawn/CT, Market or Boat House/Back Site to force the defenders to retreat or give up the site. When attacking the B Site, it is super helpful to have your team in both B Main and Mid. Its design kind of reminds us of B Bombsite from dust_2 in CS:GO it's pretty much a Valorant version of it, don't you think? Attacking B Site on Ascent | © Riot GamesĪs you can see in the image above, the B Spike Site on Ascent is somewhat "cut in half" with the Workshop. Ascent: B Site Overview & Callouts Ascent B Site Callouts. Communication with the Mid players is also important, as you need to act based on the intel gathered. The design of A Lobby makes it easier to flank through Catwalk and skirmish there rather than in Mid Link, so be cautious when rushing in that area. Controllers can smoke off key areas such as the Door, Heaven, and Hell, while Duelist can rush certain areas, grab some frags, and make it easier for the team to enter the Spike Site. To maximize your chances when attacking the A Site, you will most often need a good Duelist and Controller in your team comp. Attacking A Site on Ascent Just a few good smokes and the round might be yours. So yeah, apparently, Killjoy and Raze is a pretty lovely duo outside of lore as well. We especially love setting up with Initiator Agents like Killjoy when defending it and rushing in with Duelist Agents like Raze for attacking. However, the map also features a number of choke points that can make things difficult for Attackers, so with that in mind, it is safe to say that Ascent it somewhat favored for Defenders.Īscent: A Site Overview & Callouts Ascent A Site Callouts | © Riot GamesĪs you can see, A on Ascent is full of corners and it is often impossible to check all of them, so it is obviously hard to attack or retake this Spike Site. | © Riot GamesĪscent is a Valorant map where controlling the Mid area matters more than anything else, as it is a large open space that allows you to access any Spike Site within seconds.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |